At first glance, giant LED landmarks Sphere LED video wall (MSG Sphere) seem low resolution. However, this is intentional.
In fact, low resolution is the optimal design choice at a massive scale.
Pixel pitch must match viewing distance.
Basic rule:
The farther the viewer, the larger the acceptable pixel pitch
For large landmarks:
The human eye integrates light over distance.
So:
This is called visual integration

Low resolution provides:
Fewer LEDs → lower BOM cost
Fewer pixels → lower energy use
Less density → better heat dissipation
At large scale:
Design shifts from:
detail → impact
Low resolution is not a limitation.
It’s a strategic optimization for scale, cost, and perception.